MOVIE TRAILERS: The Original Branded Content?!?

According to the various entities (AOl Be On, Vimeo Branded Content Channel, Forbes/Contently, Youtube Brand Channel, McMurry, McCann, etc., etc.,) clamoring to produce and distribute Branded Content on behalf of clients, the future of advertising lies with the creation of content that customers want to see and eagerly wish to consume– content that features, is sponsored by or somehow reflects positively back on its sponsoring brand. Apparently, they have finally noticed how effective their brethren in the entertainment industry (courtesy of trailers, tv spots and video game trailers) have been providing branded content to consumers for over 100 years, content that consumers have greedily, eagerly and repeatedly enjoyed, shared and anticipated.

Now, a disputatious reader might insist that a feature film (or Video Game or TV show) does not really count as a Brand or Brand Name, given its impermanence in the marketplace and its “one-off” character. (For the sake of demolishing such a baseless contention, I’ll even pretend that franchise films don’t exist.)

But let’s refer the question to the definitional authorities: Google (with reference to Wikipedia, Merriam-Webster and Ask) defines a brand as a “type of product manufactured by a company under a particular name.” A film (TV show or Video Game) is certainly a product. It’s manufactured by a production company. And it goes by a certain name. Q.E.D., it’s a brand. But, it is only fair to acknowledge that the term brand typically refers both to the brand name (which is what’s defined above) and to the mass of associations and emotions that reside in the mind of the consumer when he or she thinks of the brand name in question.

According to Forbes contributor, Jerry McGlaughlin, CEO of Branders.com, the brand name is analogous to the trademark of a product, whereas the brand is the “perception of qualities in the customers mind concerning the qualities and attributes of each non-generic product or service.” This perception is the brand. It’s a kind of mental real estate. (When trailer makers talk of eliciting a given perception in the mind of the likely movie goer, they call it positioning, which I’ve mentioned elsewhere on this blog–too many times to specify. Indeed, according to Trailer pioneer, Andy Kuehn, to position the film within the marketplace, is the function of a trailer.)

According to the gurus and the marketing executives who theorize, promote and produce Branded Content, the following assumptions (not an exhaustive list) are operative:
– Story/narrative engages audiences and wins customers
– Quality content yields engagement: it’s central, not peripheral.
– Concept is implicated in tactic and strategy (The Unpitch)
– Narrative offers points of identification and connection
– Audience motivation = emotional drivers of status, knowledge, desire, pleasure, excitement, compassion, expression, etc.
– Authenticity, transparency and relevance are critical
– Branded Content leverages the power of the total work. (e.g. music, story, voice and visual media: the Gesamtkunstwerk)
– And, nota bene, a great story doesn’t guarantee success. Brands must choose the right genre, style or approach for their objectives.

Does it strike you, as it struck me when compiling and considering these “assumptions,” that they all apply equally to the work of trailer makers in devising their diabolical previews of coming attractions? The “sample” of a feature film sells it by reference to its narrative pleasures.

Consumers often like trailers better than their films because of the talent and effort that goes into the production of them; quality content is the ideal and the obligation of a successful movie trailer, whatever the quality of its feature.

Moreover, a trailer should provide a point of access to its viewer, a place of identification or distanciation, depending on the story and protagonist/ antogonist.

And of course, the emotional hook or engagement strategy is critical, whether a product of music cues, hyper-kinetic editing, star presence or compelling copy. An emotional investment has long been understood as a driver of a ticket purchase decision.

As for authenticity, transparency and relevance, the placement of trailers in a theater, framed by titles, graphic copy and design, makes plain what they are and what they are intended to do. Their relevance is likewise implied by the presence of a movie goer or movie consumer, whether in his or her seat at the multi-plex or in front of a computer monitor at home, surfing the web for trailers, clips, featurettes, teasers, bloopers, mash-ups, fan-made trailers, or what have you.

Now, for the power of the total work or Gesamtkunstwerk (a term popularized by Richard Wagner with reference to the multi-sensory appeal of Opera), this has always been A/V movie marketing’s forte. Not only are the senses stimulated by story and image, motion and music, word and voice, one experiences a foretaste of the product for which the branded content is an appetizer.

And, the final caveat applies as well: a skilled trailermaker must decide from among an array of possible marketing approaches, his choices guided and constrained by the nature of the film in question. Not any story or any appeal will do, as experience shows only too well.

When a manufacturer or service provides faces the questions of branded content: viz,
What story(ies) should you tell (Concept)
What story will you tell (Brief)
Who will produce it for you (Editorial)
Who will supervise the process (Project Management),
s/he is in the analogous situation to that of a film distributor or producer, though with perhaps more time for the product (a non-perishable, non-topical, non-film) to ride the shelf in anticipation of a purchase. The film producer or distributor can go to the trailermaking industry with confidence, knowing that among the 80 odd boutiques filled with talented professionals, someone (or many of them) are going to have compelling answers to such queries.

You’d think that other industries would be turning to Hollywood to help them with this critical challenge, since it’s one that Hollywood (to speak synechdochally), has been rising to meet for a century.

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movietrailers101 by Fred Greene is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

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A SUCCESSFUL VETERAN TRAILER MAKER EXPLAINS HIS BUSINESS

Shaun Farrington is the founder and creative director of Zealot, a creative marketing company with offices in Sydney, London and New York. He’s a client I’ve worked with over the years since 2007, and a exceedingly pleasant, thoughtful and successful movie marketer.

Nearly two year ago, I was pleased to introduce him to Dr. Keith Johnston (Lecturer in Media Studies at the University of East Anglia, Norwich and the author of one of the very few, choice books on AV movie marketing, “Coming Soon: Film Trailers & the Selling of Hollywood Technology“) who interviewed Shaun for his course on movie marketing, using his own questions and those posed by his students. When Keith was asked to guest edit the recent issue of Frames Cinema Journal dedicated to Film Promotion rather than the films promoted (disclosure: I was interviewed by Dr. Johnston for the same issue), he included a transcript of the interview in the issue due to his extensive practical knowledge of the industry.

I recently read Shaun’s interview and was inspired to share some of his insights into the business he’s mastered over the past 2 decades. I’ve embedded the trailer for Four Weddings and a Funeral (1994) above, because this was the project on which Shaun transitioned from being a commercial director/producer, to being a trailermaker. (nota bene: He was asked to do tv spot cutdowns for the film, and did not produce this trailer!)
Highlights from Zealot’s current reel include trailers for such films as: The King’s Speech; Shame; Blue Valentine, etc. etc.

About Zealot (in NY and London) and the kind of work each office does. Also, notice the distinction between PROMO and Trailer, which I’ve discussed before in this blog:

KMJ: Before we get into the specifics of the trailer as a product or an art form, can you give me a bit of background on Zealot?

SF: The two main hubs are London and New York. New York is servicing LA, effectively, anyway, as well as New York, and London sort of serves the European territories… [the Australian market] didn’t justify having people on the ground, and also the reality of working in a market where there’s a lot more competition, a lot more day-to-day interactions with trailers and people doing trailers, just means the quality of talent we can access in America and here in terms of employing great people – scriptwriters, designers, editors – is much greater. So, the New York office mainly does U.S. domestic trailers working with, mainly the high-end independents, so your Focuses, your Weinsteins, those kind of companies – a lot of domestic trailers, but also a lot of international, what we can film sales promos for the film markets, where the films are being sold to distributors – so working with, you know, Fox International, Film Nation, high-end international sales agencies, Focus, people like that. And the UK does exactly the same here, although we probably do more sales promos because the London hub is a real base of the international side of the business, where you create a promo in order to sell films to the world market, because there are cultural sensibilities that you have here, whereas America is much more American domestic focus, so they would probably do 70% trailers, 30% promos, and we probably do the reverse of that – oh, and TV commercials for films as well.”

On the subject of working on studio features vs. independent films and the relative creativity a trailermaker enjoys:

KMJ: While I don’t want to put words in your mouth, do you think that means you can do more creative work than you could in studio-based trailer production?

SF: I don’t know if the work’s more creative, I think you have more creative freedom as individuals, as a company – I mean, I think the end results of the studio process is incredibly robust, incredibly creative, if you have fifty different editors all working on a trailer, the final versions that come out of that pipeline at the end are going to be amazing, but the process may not be as satisfying for the people involved, because they might end up going “oh look, I put those three shots together there at the end, you know, and they used my little bit of music there,” whereas for most of us, if we see a trailer on the screen we can generally say, well, we worked on that for quite a while, and that’s ours… although… I was going to say you could explore more creatively, but no, I don’t think so, I think that studio trailers… are incredibly creative and clever, it’s just a different form, really.”

On the value of multiple trailers and TV spots, a privilege of bigger budget projects:

KMJ: I suppose I was wondering if you could push the boundaries more..?

SF: Oh, look, you definitely can – no, that’s true, you can – I mean, you can, you can do things that you would never get away with on a mainstream film because it would just alienate too many – if you’re going for a certain type of audience, you can probably… test the waters more with some different forms and ideas, but having said that there has been some phenomenally good creative trailers for big mainstream blockbusters that, you know, throw all the rules out and do something completely amazing – and the advantage they have over the smaller independent film is ultimately the independent film will most likely have one or maybe two trailers in total – the North American domestic, and there might be an international version. Whereas, you know, if you are doing a big studio blockbuster you could be going out with three or four – the latest Bourne film [The Bourne Legacy: Gilroy, 2012] had a really good teaser trailer. If you’re only doing one piece of marketing – if you had one shot at the marketing, producing one trailer, you probably wouldn’t even go with that, because it’s too risky, it’s too narrow – but if you’ve got five or six trailers in the market place that can be one your arsenal – so, you know, there are pros and cons, I think…”

On the process and skill sets involved in trailer making…

KMJ: Going back to that idea of process, what are the different jobs within trailer production? What strengths do you need, and what is the crossover between the different jobs within the industry?

SF: Different jobs? Basically, it’s a team… [at Zealot] we basically have a producer who’s across the job – his job is to manage it and liaise back and forth with the client – we have scriptwriters who come up with the ‘voice of God’ lines or whatever, the structure… and they’re not just limited to the trailer script of whether it’s graphics cards saying certain things, they contribute creative ideas, creative fodder to the process – we have music supervisors who help locate appropriate music – then we have graphic designers who are working out the look of the cards and any title elements, certain effects – but… you know, where the rubber really hits the road, is what we call creatives, but they’re editors as such, they’re the guys that sit in the edit suites, day in, day out, physically drawing all the resources that that group of people bring into that room and putting them together, and hopefully producing something that runs for two minutes and…works! Everything we do is feeding them assets to see what they do… if the editor’s not able to actually string it together in a way that finally, really, works, then you got problems…”

On the topic of what a trailer has to have (spoiler: emotion/feeling)

KMJ: For you, then, what does a trailer have to have to be effective?

SF: I think the main thing is that it has to make you feel something, I mean I always say that… does it make you feel angry, happy, sad, cry, it’s gotta evoke some kind of emotion, emotional response – otherwise, it’s just information. That’s what… we’re striving for here, you want to reach and touch someone, and know that they actually feel something. Because then you really connect with them. Otherwise, okay, I get it, it’s a drama, there’s these characters, they do these things… so what? It’s more like “oh, that poor woman, and oh my God, and will she make this, and what will happen?” Oh, I care – you know, that’s a trailer, that’s what it wants to be about.

Or, if it’s a comedy, did I burst out laughing three times? Has it got three killer gags – “have you seen that trailer where the guy does that? Go watch it”. You know, job done. That’s what it’s about.”

There’s lots more to the interview than what I’ve cited above. I do encourage you to read the rest. Click here to do so!

And when next you need a trailer or promo for your quality indie project, think of Zealot and Shaun. They’d be happy to meet with you in New York or London.

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DESPICABLE ME 2 TRAILER #3: Selling what people want; using what works

Without offering an opinion on the quality of the film, other than it appears to be good enough (74% critics score; 87 % audience reaction on Rotten Tomatoes) to justify its popularity with the all-important family audience, I will say that the a/v marketing is both smart and comprehensive. On the official website you can watch 6 different 30 TV spots, 2 trailers, a teaser, a Kid’s Choice Salute spot, and several fan-made videos inspired by Gru, his minions, their music and a new chapter in the saga of a domesticated super-villain. The TV spots introduce characters and exploit site gags; the trailers explore story elements, while previewing the visual world and the slap-stick, sophomoric Minion humor; the clips frame representative (one hopes) dramatic/comedic moments. For a film composed of expected, even repeated, pleasures, the a/v marketing keeps faith with the content.

In this sequel to the wildly successful 2010 Despicable Me, Gru is impressed into service by the Anti-Villain-League, which solicits his expertise in order to address the predations of a new threat. Kristin Wiig provides the voice of agent Lucy Wilde, a capable and phlegmatic Anti-Villain-League operative, who will become a romantic interest of Gru’s (voiced by Steve Carrell).

But this trailer (although numbered “3,” it leads off the trailer cavalcade on the official site) is not really about story. It’s about animated pleasures, Minion-motivated physical comedy and puerile humor. Which is, perhaps, appropriate to the season of the year, the genre of the entertainment and the target of the marketing: families and kids.

As the trailer for a sequel, it’s counting on the fact that if you liked the “world” of the original film, you’ll probably like this one. And, given the cultural afterlife/resonance of the adorable, diminutive, naughty and energetic minions, it’s no surprise that they carry the burden of the comic appeals made in the film.

The trailer opens with Gru saying goodnight to his girls, one of whom (Margo, voice by Miranda Cosgrove) is on the cusp of teenage-dom and texting with a boy(?), while young Agnes (Elsie Fisher) remains blissfully innocent of the qualities and character of male sexuality, a topic that is of explicit concern to father Gru. It’s a sweet albeit knowing acknowledgement of fatherly apprehension and affection.

Next we meet taser-wielding Agent Wilde, who efficiently apprehends Gru and two minions who attempt his rescue. As drawn and voiced, Wilde seems almost blase, certainly unchallenged, by this assignment. Driving off the town pier, Wilde’s car converts into a submarine and she drives her captives to the under-water HQ of the Anti-Villain-League, where AVL director Silas Ramsbottom (Steve Coogan) –cue Minion chuckle at his silly name– explains what Gru’s new mission will be.

As Gru boasts to his incredulous and impressed children, he is “really gonna save the world,” which means, happily, “cool cars, gadgets and weapons,” some of which are shown to us.

The 2:27 trailer, with a recurring music cue and percussive riff from Eminen’s 2002 hit “Without Me” (one of my favorites!), concludes with additional scenes of manic-Minion-slapstick. It’s really quite simple in structure; visually, the saturated colors, comic caricatures of people and minutely personalized Minion multitudes do the heavy lifting. Minions are what kids want to see and their sophomoric, potty humor is a safe and reliable deliverable.

The marketers clearly understand their fan base, as evidenced in the content of the trailer and in the prime positioning provided to fan-made-videos. Not every campaign is so fortunate in its materials and its intelligence. Not every campaign is confident enough, or experienced enough, to use what is all but guaranteed to deliver.

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movietrailers101 by Fred Greene is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

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